This document is structured as follows. The first task is to research problems, structured in subproblems and review the collected literature. The Second one is the description of different methodologies and appropriate methodology for the selected problems. The third one is to review, analysis and summarize the literature and problems. The last task is to give the purpose of my own methodology, reasons, benefits or limitations. The purpose of this assignment is to identify an appropriate methodology for our research thesis.
As my research topic is persuasive health technology. There are many aspects in this field. So many researches, designs, and works are available in this area. Mobile technologies growing faster and faster. It becomes easy to keep track the physical activities. But there are some issues as well. Machines don’t have the life they can’t respond according to the situation. They have inbuilt functions to which they responded. But because human is involved in these technologies as they are meant for human intervention or human health and every person has a different opinion or different choices. Persuasiveness is very important but every technique suits every person is not possible.
My research encounters some problems which are based on different aspects. As apps are a smart idea to keep yourself fit and healthy and because today’s era is technological era. So, many apps are available on different platforms. People can use them according to their needs. But are all the apps appropriate? This is a question. Every person has a different capacity and different problems. Everyone’s body responded differently. So how can we so sure that these apps are relevant to all body types. There are some loose knots which should be considered. Are they really trustable to analyze and track our health ?
In today’s time, people have so much work pressure and less time to relax. They have so many things to do. In these circumstances, it becomes difficult to manage their health and work together. They want to become fit but don’t have time to carry forward it. That time these health monitoring apps will be very beneficial. People can track their progress and meals to take the right amount of calories. But the problem is to keep them motivate and interested to follow these apps. Human nature is like that, they start new things very enthusiastically but they lose their interest very soon. It is the important and crucial thing to make them stick with the app. It is a problem to maintain the interest of people in a thing for a long time. These apps have some limitations. They have design issues because every person has different taste and choices. All apps do not provide everything. Mostly have some lacking points.
I am going to use Hybrid Methodology. Hybrid is not a part of Quantitative methodology and
Qualitative methodology but the hybrid is a methodology which adding the best share of Qualitative
and Quantitative. If we need large size of data we use the Qualitative method and convert that in
Quantitative format. It creates a huge difference between Time and Cost. My methodology is not
limited only to surveys or questionnaire but more deep. It is a very vast area so if we add both of the
methods to evaluate them then it will be good and easy to find out the solutions for the good mobile
app. It is not only about people’s desires or expectations but also usefulness, importance, sustainability
and people’s reaction which decide what type of app will be more useful.
There are many problems related to mobile health applications. But here I would like to discuss the issue of selecting and using m-health application and encouragement of sustain behavior change. It's not enough to choose an application and use it but it's also important to monitor that does it effect on human behavior and make it sustain for a long time.
Initially, they created three focus groups. They chose employees as participants to check how much they interested in m-health technologies, their uses, benefits and what they want to improve. For that, they conduct a survey where they showed them the use and benefits of different m-health apps and asked them to gave views on them. The researchers collected all the information and discussed with each other. They divided those discussions in codes and reviewed it repeatedly and create new codes. In this paper, they were working on two concerns, inspire people towards fitness and mobile applications. Develop a strong interface and products so that people would stick with them and encourage to use that application. And the second one is to keep sustain with that applications and changes of life. They used some methods to gather the information about reaction and needs of people to keep motivate and also remain with the applications. Factors which attract them to using healthcare apps and factor which can encourage them to continue with the apps. They used some methods to examine the users and their behaviors.
Development of Smartphone Applications for Nutrition and Physical Activity Behavior Change
Mobile apps are used to maintain the health care of people as most of the population use mobile phones or you can say smartphones where they can find lots of application in any field. It is beneficial for them to get the apps about fitness or health as it is a current issue in the present. This paper is based on an application which provides nutrition guidance and physical activities and their effects are based on human behaviours and how they effect on people to change their prospects.
This paper throwing light on the fact that how these apps useful to encourage people to change their lifestyle their eating habits etc. they used some methods , there they mentioned some processes by which they examined the procedure of different apps which guide adults towards health and diet. Those four criteria are ; deciding the conditions, platform selection, design process and testing.
The very first thing to develop an app is to collect all the necessary information, all pros, and cons, guidelines , requirements etc. the basic agenda was to change the lifestyle, routine towards Healthy eating and physical exercises. It is crucial to maintaining the motivation and keep track the diet chart because people can easily mould to unhealthy food and living. There should also keep the public health guidelines in mind. As its hard to keep people’s interest in the apps it becomes important to provide a platform with their they can note down their daily intakes, exercises and giving feedback at the end of the week. These things encourage them to keep stick with the healthy lifestyle and easy to change their
Apps are divided into two types, native and web based. Native has a particular operating system whereas web-based apps can run on any operating system. They developed apps on the web- based so that they can go on maximum reach. They can also run in offline mode as well.
In designing process, each app was connected with data of related app and behaviour. They included four types of data items in the records which were ePASS, eTIYP, eVIP and eSIYP. They all fetched from Australian Government food and nutrient database. These all connected with a database where that database was arranged in tables, which was showing different relation. They used HTML and CSS to developing the apps.
The last stage was testing which was very important to check whether those apps worked properly or not and giving correct results or not. They also performed surveys to got the people’s views on the apps
about the functionality.
So they discussed four processes to develop an app which is interconnected with other apps and that is based on the web so that anybody with internet access can use. Also, they focused on the fact of behaviour changes in adults by using these apps. And how to maintain their interest in these apps.
Persuasive health technologies are beneficial for a human being. They enhance the effectiveness in the health sector. In these technologies, Gender is also playing an important role . This paper showed 10 technologies which were preferred on the basis of gender.
To evaluate the strategies they made a frame through that they could get the idea of presence in men and women. They illustrate an example which is based on Personalization. By which they examined eating habits of individuals. This method they took from Truong et al. they measured the results on the ranking between 1 to 7method of Drozd et al. They selected people by AMT (Amazon’s Mechanical
Turk). They used Cronbach’s alpha (α) for stability. This practice showed the difference between men and women’s perspective about that study.
Literature is relevant to my study as it was also focusing on app use and behavior change as it is easy to use the mobile apps because of availability of hundreds of apps in the market but which will be more effective and keep people attract and stick with them is the matter.
Literature 2 was based on nutrition and diet. It also encourages people to follow a healthy lifestyle.
They mostly talking about the processes of development, design, and testing. It is partially relevant to
Literature 3 is based on only behavior change and gender differences. Which is part of my research problem not whole, So it is also partially connected with my research .
In this section, I am purposing a methodology which is a mixture of other methodologies. I selected some papers which are based on my topic and also related to the problem which I wanted to discuss. So here I divided section 1.4 into subsections which are as follow: section 1.4.1 explains why I select that methodology. Section 1.4.2 is about the limitations and benefits of that methodology. And finally, section 1.4.3 shows the framework or procedures of my methodology.
As I already mentioned I would like to use the hybrid methodology as it is not only limited in qualitative or quantitative but it adds both’s features in one methodology. So, it is better to use both of them instead only one. I want to do a survey which includes a questionnaire , testing and want to get feedbacks from common people or patients who are the real consumers of the apps.
· Direct People interaction
· Surveys and testing will be performing together
· Reliable sources
· User interaction
· Testing and data analysis
· Different people different perceptions
· It can be complex approach
· Results can be vague
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